Publications

You can find a list of my recent publications below. I look forward to working on further exciting research in the field of games programming and technology in the future with the aim of attending more games-specific conferences.

Papers-in-progress

  • I am working on a journal article with an extended set of results from my MSc.

Published Papers

  • James Munro and Patrick Dickinson. Real-time Load Balancing of an Interactive Multiplayer Game Server. Proceedings of GAMEON 2010. Leicester, United Kingdom. November 2010.
  • James Munro, Andrea Capiluppi and Cornelia Boldyreff. Architectural Studies of the Quake Family of Games Engines. Proceedings of The First International IEEE Consumer Electronics Society’s Games Innovations Conference 2009 (ICE-GIC 09). Imperial College, London. August 2009.
  • Cornelia Boldyreff, Andrea Capiluppi, Thomas Knowles and James Munro. Undergraduate Research Opportunities in OSS. Proceedings of The Fifth International Conference on Open Source Systems. Skövde, Sweden. June 2009.

Magazines

  • The UROS CODEX project was featured in the British Computer Society ITNOW magazine (January 2009). Article extract.
  • iRis AG was featured in the University of Lincoln’s Bullet Magazine. The article featured an interview with me and a positive review of the game itself (7/10).