Author: James Munro
Publications
You can find a list of my recent publications below. I look forward to working on further exciting research in the field of games programming and technology in the future with the aim of attending more games-specific conferences.
Papers-in-progress
- I am working on a journal article with an extended set of results from my MSc.
Published Papers
- James Munro and Patrick Dickinson. Real-time Load Balancing of an Interactive Multiplayer Game Server. Proceedings of GAMEON 2010. Leicester, United Kingdom. November 2010.
- James Munro, Andrea Capiluppi and Cornelia Boldyreff. Architectural Studies of the Quake Family of Games Engines. Proceedings of The First International IEEE Consumer Electronics Society’s Games Innovations Conference 2009 (ICE-GIC 09). Imperial College, London. August 2009.
- Cornelia Boldyreff, Andrea Capiluppi, Thomas Knowles and James Munro. Undergraduate Research Opportunities in OSS. Proceedings of The Fifth International Conference on Open Source Systems. Skövde, Sweden. June 2009.
Magazines
- The UROS CODEX project was featured in the British Computer Society ITNOW magazine (January 2009). Article extract.
- iRis AG was featured in the University of Lincoln’s Bullet Magazine. The article featured an interview with me and a positive review of the game itself (7/10).
Curriculum Vitae
A brief web-formatted version of my resume is available on this page. A more thorough/complete version will soon be available for download in a number of different formats. The web version visible on this page contains elements relevant only to game development.
Education
- Currently studying MSc Computer Science by Research (focus: parallelism in game engines).
- Attended University of Lincoln (2006-2009) and received a First-Class Honours BSc in Games Computing.
- Attended Trinity High School and achieved 5 A-Levels.
Notable Achievements
- Awarded Faculty Prize for Outstanding Achievement in the Department of Computing and Informatics in recognition of academic achievement at the University of Lincoln.
- Awarded The British Computer Society Prize (University of Lincoln) for Highest Mark on Final Year Project involving a Substantive Software Implementation for undergraduate dissertation grade.
Relevant Experience
I am now working as a freelance developer for the iOS platform (October 2010 – present):
- Providing a design and development service of iOS applications.
- Developing applications to client’s specification/requirements.
- Working individually on a part-time basis.
- My current client is Blueprint: Film.
I helped out as co-producer (non-paid) for Rogue Pirate Ninja Interactive, LLC (September 2009 – October 2010):
- Involved in all aspects of design and production of ‘Tower Assault: Curse of Zombie Island’.
- Contributed to marketing and online recruitment of new team members.
- Performed many other miscellaneous roles.
Game Design workshop demonstrator for University of Lincoln (September 2009 – August 2010):
- Helping students work through the unit and complete their Game Design assignments.
- Level editing and mod development using Source SDK and Hammer World Editor.
I worked as a paid contracted developer for Rogue Pirate Ninja Interactive, LLC (May 2009 – September 2009):
- Working with existing game engine codebase.
- Using relevant software such as Subversion (SVN), Xcode IDE and associated debugging tools.
- Working with other developers to complete 3D puzzle title ‘iRis’ for the iPhone OS platform.
Download Extended CV
Coming soon…